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    Sam Frame
    02 juin
      ·  Modifié :  02 juin

    Is there a publically accessible source repo?

    dans About the anatomical content

    I would like to use the low level information for simulating human motion in MuJoCo. I was able to find the fbx files in the unity github repo but I don't understand the schema (for example, it is not clear how to interpret the low level mesh data). I wanted to see if the data is easier to understand in the main z-anatomy repo (if one is available).


    Thanks!

    3 réponses2 commentaires
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    Melodicpinpon
    03 juin

    Hi @Sam Frame,


    The simplification/decimation version shared in the app is done in Unity in the importation process (from Blender to Unity).


    I guess that @Lluís Vinent could export it in a readable format but it would be faster and more logical to let you use and apply a decimation modifier on the objects that you want to use inside Blender and export them by yourself; in this way you would control the amount of decimation that you need.

    Sam Frame
    03 juin

    Thanks for the response. I just want to clarify. I want to know if there is a github repo for the files that are used to create the blender files. I want to reorganize the data to group all the information about a joint that I need for the simulation. This data is currently spread across a few fbx files (skeleton, muscles, joints, muscular insertions).

    0
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    Melodicpinpon
    03 juin  ·  Modifié : 04 juin

    Well, no; quite the opposite: the 3D models are created in Blender and then imported inside Unity.


    I ignore how to extract the 3D objects from the Unity file but you can just export the elements that you need from Blender as a particular .fbx (or else).


    N.B.: the cross sections planes and some group labels usually come along, but you'll just need to delete them afterwards.

    Sam Frame
    03 juin

    Thanks. I have code to export obj files from Blender working on meshes already. I will continue along that path.

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    Eduardo Galeano
    06 juin

    You do not need any code.

    In Blender, the export of .obj and .fbx are default.

    5 commentaires