Forum Posts

Melodicpinpon
May 13, 2022
In About the project
For Anatomists and translators: For 3D modelers and python developers:
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Melodicpinpon
Apr 20, 2022
In About Python scripts
This project is under CC-BY-SA license and meant to be collaborative. Please keep both the project and the spirit alive. Endless thanks to Lluis Vinent for his hard work.
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Melodicpinpon
Apr 19, 2022
In About Blender
This small text file explains the techniques used in the open source atlas to create, edit, mirror, name, parent the vessels and nerves. With this tutorial and some perseverance, all the anatomists can now contribute directly to the content of the atlas. Their contribution will then be merged in the file shared on this website.
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Melodicpinpon
Mar 25, 2022
In About the project
While the app is automatically updated, the .blend file has to be downloaded again to integrate the latest changes/improvements. For example, many definitions have been added this week.
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Melodicpinpon
Mar 06, 2022
In About the project
Here are some documentaries that can help putting this project in perspective: The web to come by Tim Berners-Lee (VOSTFR; 16') -The creator of internet about 'what is data?' https://www.youtube.com/watch?v=OM6XIICm_qo The Internet's Own Boy: The Story of Aaron Swartz (VO; 1h43') -About Open source, Creative Commons, Censorship https://www.youtube.com/watch?v=3Q6Fzbgs_Lg Datagueule: 'Privés de savoir ?' (VF; 10') -About the business of knowledge https://www.youtube.com/watch?v=WnxqoP-c0ZE Dirty Biology: 'La mafia scientifique dont vous n'avez jamais entendu parler' (VF; 12') -About the business of knowledge https://www.youtube.com/watch?v=rcgxY__YXEc
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Melodicpinpon
Mar 06, 2022
In About anatomy
-Bursae -Tendon sheaths -Temporal bone -Cranium sculpt -Key color on cranial nerves -Integrate neuronal tracts
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Melodicpinpon
Dec 05, 2021
In About Python scripts
APP: -Create HYPERTEXT links that automatically link any anatomical structure mentioned inside the definitions to the definition, name(in the list) and 3D object. PYTHON: -Automatic highlight of the existing/missing structures/definitions from the .blend file -Light file with import options for weaker PC's .BLEND: -Freestyle presets (for Regular Render) -Bursae -Tendon sheaths -Temporal bone -Cranium sculpt
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Melodicpinpon
Nov 19, 2021
In About Python scripts
This version corresponds to the >09-05-2022 versions of the file
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Melodicpinpon
Aug 21, 2021
In About anatomy
(...) Meanwhile I explored a little of the heart anatomy In your model, the right Coronary artery arises from the anterior aortic sinus and the left Coronary from the left posterior aortic sinus The left mains stem lies between the left auricle and pulomonary trunk In Your model it looks like left main lies drilling through the left auricle The right coronary should arise from the anterior aortic sinus (Location of mouse pointer)
From LinkedIn content media
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Melodicpinpon
Aug 21, 2021
In About anatomy
'J'ai regardé ton squelette il y a du boulot et c'est globalement bien fait et juste, et il faut saluer le travail fait. Toutefois il reste quelques points qui me titillent, ou des choses que je n'aurais pas présenté comme cela. A commencer par les dents, la formule dentaire humaine est de 2+1+2+3 = 8 par demi coté. Multiplié par 4 cela fait 32 dents. Là tu n'en a que 28, je sais que les dents dites "de sagesse" manquent de plus en plus chez nos contemporains, mais sur un squelette théorique les 32 dents devraient figurer, il manque manifestement une molaire. Je vais regarder également les os du poignet du coté notamment du pisiforme,la gouttière générale me parait manquer de volume. Pour l'humérus il manque la profonde encoche pour faire passer le nerf qui est gros comme un doigt.' Guppy
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Melodicpinpon
Aug 20, 2021
In About Blender
Please follow these steps inside a recent version of Blender (2.83 and above) Go to 'Edit>Preferences>Keymap Press 'Import' and choose 'Anatomy-shortcuts.py' Go to 'Edit>Preferences>Add-ons' Check the '3D View: Stored Views' checkbox Go to Edit>Preferences>Navigation in 'Orbit and Pan', Check 'Orbit Around Selection' in 'Zoom', check 'Zoom to Mouse Position' Go to Edit>Preferences>System and choose 'CUDA' if you have it, and check both the processor and the Graphic Card Then close the Preferences window VIEWPORT DENOISING In order to get a smooth viewport display, without the noisy shadows and the flickering effect when orbiting the view: -Go to the 'Properties' window -in the 'Render properties' panel>'Sampling'>'Viewport': Reduce the number of Samplings to zero, and check the 'Viewport denoising' checkbox Then open 'z-anatomy.blend' and allow scripts. The 'z-anatomy' script in integrated and registered and should be automatically activated. This script maintains the lights on when isolating structures with 'Shift+H'. If, for any reason, it does not, go to Preferences>Add-ons>Install, find the 'z-anatomy.py' file, and check the checkbox.
Configuration/User Preferences content media
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Melodicpinpon
Aug 20, 2021
In About Blender
The customized shortcuts 'Anatomy-shortcuts.py' contained in the zipped file, that are meant to be imported from 'Edit>Preferences>Keymap>Import ...' only work on the 2.83 version and above. The latest version of Blender can be downloaded from 'blender.org'.
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Melodicpinpon
Aug 11, 2021
In About anatomy
My dear friend Gaelle asked me to add the fascias to the model and I just started last week. The result can be seen on the latest version which is downloadable on the 'Home' page of this website. Within the TA2, more than 110 structures contain the word 'fascia' (and I did not count the 'fascilculus','fasciculi' and the other 'fascicle'-ish names). Several visual options can be used to get a beautiful render (as the 'Wireframe' modifier or the wireframe display option in the object properties panel). For the moment I chose a semi-transparent material, in order to be able to see which muscle are contained within each particular compartment. Useful trick: To select a structure that is hidden behind or contained inside another, you can 'Alt-Left Mouse Button' (Alt+LMB) on it, and it will open a panel with all the structures placed behind the mouse cursor; then simply choose the one you need. You can then reach its collections with the RMB (Right Mouse Button) shortcut imported with the 'Anatomy-shortcuts.py' contained in the zipped file.
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Melodicpinpon
Aug 03, 2021
In About Blender
One of the best options provided by Blender for the visualization of a complex system as the human anatomy is its collection system. By default, when an object is selected, 'Shift+G' opens a menu with a bunch of options; one of these is called 'Collections' and opens a menu containing all the folders in which the object has been stored. The shortcut files added in the zipped file shared on this site; once installed with: Edit>Preferences>Keymap>Import>and selecting 'Anatomy-shortcuts.py' where it is allows to access directly to all its collections through a simple RMB (Right Mouse Button), and to select immediately all the other objects that are stored in this collection. In order to keep the Terminologia Anatomica very clean (avoiding to show the same object in several collections-which is the very interest of this collection system also known as a rhizomatic organization), hidden collection have been created; the collections are duplicated with a discrete ' for suffix; they are hidden in the Outliner but can be reached through this 'Shift+G>Collection' by default, and a simple 'RMB' when the shortcuts have been imported.
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Melodicpinpon
Jul 28, 2021
In About anatomy
Message received from a user: To start with, I have got some mislabeled objects: Parietal branches of the middle cerebral artery -> Lenticulostriate arteries Anterior cerebral artery’ -> middle cerebral artery (M1 segment); anterior cerebral artery A1 segment is actually missing Lacrimal system -> not part of the nervous system Suspentory ligament of the eyeball -> not part of the nervous system Bones of the left arm -> all labeled as right Costochondral joint (multiple) -> costal cartilage ??’ -> posterior vein of the left ventricle Plane.003 -> Infrapatellar fat pad (or Hoffa’s fat pad) Left anterior/posterior meniscal ligament -> reversed anterior/posterior Patte d’oie (in multiple muscle insertions) -> Pes anserinus
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Melodicpinpon
May 10, 2021
In About Python scripts
Good evening gentlemen, It would be helpful to add a toggle 'link' between 'hide in viewport'; 'disable in viewport' and 'disable in render' icons (as between a layer and its mask in photoshop). Or to automatically link them when the two latter are hidden. See this post on other forums: https://blender.community/c/rightclickselect/Ythbbc/ https://blenderartists.org/t/link-viewport-and-render-visibility-on-both-objects-and-collections/1303407
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Melodicpinpon
May 10, 2021
In About Python scripts
Hi everyone, The collection system is a blessing, and everything is logical; but as I switch between my main collection through numbers (1,2,3,…) in rendered mode, or when I switch to local view (/), or hide the rest of the scene (Shift+H), I always end up with this light-off effect that forces me to switch the light back on. I understand why it is difficult to avoid in local view and Shift+H view, although I’d really like to have an option therefore; and I chose to put the lights in the main collection to keep them on when I switch between the main layers. As the rendered view becomes available as a working environment in Eevee; finding a way to extract the lights from the visibility matters would be very handy. My eternal gratitude to the problem solver, if born he/she is. See this post on several forums: http://blenderclan.tuxfamily.org/html/modules/newbb/viewtop ic.php?topic_id=50667&forum=1 https://blenderartists.org/t/keep-the-light-on-while-changing-collections-in-rendered-mode/1303263 https://blender.community/c/rightclickselect/Xthbbc/ https://devtalk.blender.org/t/keep-the-lights-on-in-local-view-and-in-all-layers-collections/18785
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Melodicpinpon
May 10, 2021
In About Python scripts
Feature needed: Although it can be achieved with the collection system; the possibility to link the children to the parent's visibility of some objects/collections would help a lot. (A script allows to create this effect on all the existing children, but the driver created in that manner has to be activated running the script, and applies to all children of the scene without exception.) At the moment, since the 'hide in viewport' option does not support drivers; it could be only be achieved using the 'disable in viewport' option, with the risk of confusion created by this two-levels-visibility.
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Melodicpinpon
May 07, 2021
In About the project
THANK YOU to all the good wills whose work is here delivered: -to Ton Rosendaal and all the small hands that contributed developing Blender for 20 years and make it the great tool that it is today. -to Kousaku Okubo and the japanese team of 'BodyParts3D', whose work done nearly 10 years ago continues to astonish the experts. -to all the promoters and users of the open source community; the choice to use an open software over a proprietary one spreads the ideal of an open data society. -to all the people working in essential fields, providing the conditions for this project to happen; this work is dedicated to you. Thank you reader, first users, to be here and to share these lines. Let's grow up each other.
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Melodicpinpon
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