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Mobile / WebGL App
In About the project
Mobile / WebGL App
In About the project
Mobile / WebGL App
In About the project
Lluís Vinent
Nov 23, 2021
Thank you for the suggestions! I have few doubts: -Set all backgrounds 303030: They're 303030 in the new version, but look darker because of the post processing color adjustments. Too dark? - Full switch to description: You mean remove the ability to resize it? Actually, it saves the last state, so if you used it fullscreen it will expand fullscreen. Example in the video. - Full switch between isolated and not-isolated: Imagine that you are in isolated view and there's no transparency. You can't see the other objects around. If want to click another object, you will need to change to not-isolated, click on the other object and change to isolated again. That's not ergonomic. I will make 3 view modes: not-isolated, transparency and isolated. - Cross sections are very secondary: I'll make all the panels hideable. Cross section panel will be hidden by default. (I haven't changed the cross sections icons yet, I'll make a better desing). - Centering the view and orbiting around a selected object, maybe just outline the selected object(s) (orange) if needed: Sorry, I don't understand what do you mean. Can you show me a graphic example? - Checkboxes under the left icons could be removed: In fact, all checkboxes are currently removed and replaced by icon color change. Example in the video. What do you prefer? Before or after? - Matcaps: I've never used them. If it helps us to fake lighting and avoid realtime lighting, it could improve performance. We could try. The file to download the descriptions: APK updated: https://bit.ly/30QcFyt Note that the loading time of the app has increased significantly. That's because at the start of the application, it recursively searches all objects and assigns them the .txt file corresponding to their description. The solution to this is to manually assign the .txt to each object.
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